using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFGameFramework;

public class FightController : Controller
{
    public int round =0;
   public  override void OnInit()
   {
     round =0;
     base.OnInit();
   }
   public void roundup()
   {
       round++;
   }

   public void freeskill()
   {
     
   }

}
